There will be 4 freestyle groups, 1 fastgame group, 1 standard group, and 1 renju group in Gomocup 2018.
For Freestyle 2, 3, and 4, the top 4 AIs will move up to the next group. If the top k (k>4) places were all taken by new (or updated) AIs in a group, then all these k AIs would advance to the next group.
AlphaGomoku (Kozarzewski) - a Gomoku program developed by Maciej Kozarzewski from Poland. AlphaGomoku is based on AlphaGo Zero - MCTS with deep neural network trained from self play. AlphaGomoku supports freestyle rule.
AlphaGomoku (Sun) - a Gomoku program developed by Gerry Sun from China. AlphaGomoku is based purely on deep neural network. AlphaGomoku supports freestyle rule. This year it only participants in fastgame league.
DeepFire - a Gomoku program developed by Shuai Pan from China. DeepFire supports freestyle rule.
Ego - a Gomoku program developed by Yan Tang from China. Ego is written in C++. Ego supports freestyle rule.
Gofive - a Gomoku and Renju program developed by Xin Huang from China. Gofive supports freestyle, standard and renju rules.
LightBlue - a Gomoku program developed by Erwan Simon from France. LightBlue supports freestyle rule.
Rapfi - a Gomoku program developed by Haobin Duan from China. Rapfi supports freestyle rule.
Whatateam - a Gomoku program developed by Fanny Tavart, Oscar Stefanini and Ronan Boiteau from France. Whatateam supports freestyle rule.